#pragma once

#include "cocos2d.h"
#include "AtlasLoader.h"
#include "time.h"

using namespace cocos2d;
using namespace std;

class BackgroundLayer : public Layer {
public:
	BackgroundLayer(void);

	~BackgroundLayer(void);

	virtual bool init();

	CREATE_FUNC(BackgroundLayer);

	static float getLandHeight();
};

